Add Motion Graphics sends each saved clip to Overlap’s editing agent, which analyzes the footage, plans a storyboard at your requested frequency, reviews each scene, and attaches the approved results as editable layers.
Schema
- Input: Clips from an upstream workflow node
- Output: The same clips with editable motion-graphic scenes
Add the node
Add a clip-producing step first, such as Manual Trigger -> Find Clips. Then choose Add Motion Graphics from the Editing stage.
Workflows containing Add Motion Graphics use 2× processing minutes for each run. The node and the Get Clips action on the workflow trigger page both show this multiplier before you launch the workflow.
Choose a style source
Choose Write a prompt to describe the graphics system you want across the clip. Include visual tone, pacing, typography, useful graphic moments, or concepts to avoid. For example: “Restrained documentary graphics with clean source cards, subtle map beats, and kinetic type only for key phrases.”
Choose Choose a template to use one of the active generation templates and preview its reference video. The workflow saves only the template ID; it never stores or trusts a browser-supplied template prompt. When the workflow runs, the editing agent reads the current root /generation-templates/{templateId} document and applies its authoritative examplePrompt to the storyboard and every generated scene. The example’s style and construction are preserved while its subject, text, duration, timing, and scene mode are adapted to the current clip.
Prompt and template modes are mutually exclusive. Changing modes clears the previous selection so a stale prompt cannot override a template.
Prompting motion graphics
Motion graphics prompts should be descriptive and explicit. Tell Overlap what
the graphics should look like, where they should appear, when they should be
used, and which types of graphics you prefer.
- Style: Describe the visual language, mood, colors, typography, shapes,
texture, animation energy, and pacing. Include anything to avoid, such as 3D
effects, neon colors, or playful illustration.
- Placement: Say whether graphics should sit beside the speaker, stay in a
clear area of the frame, appear behind the speaker, or use a particular part
of the screen. Mention anything that must remain unobstructed.
- When to use them: Explain which moments deserve graphics, such as the
opening hook, topic changes, statistics, names, locations, short quotes, or
abstract ideas that benefit from explanation.
- Format: State whether you prefer transparent overlays, kinetic text,
icons, diagrams, or full-screen scenes. Describe how these formats should be
mixed if you want more than one.
- Text: If exact wording matters, put it in quotation marks. Otherwise,
describe the kind of short on-screen copy the agent should derive from the
clip.
Example prompt: “Use restrained editorial motion with warm brand colors,
clean sans-serif type, and subtle geometric line work. Place transparent
overlays in open space beside the speaker and keep faces and captions clear.
Use kinetic text only for short key phrases and statistics. Use a full-screen
scene for major topic transitions or abstract concepts. Avoid 3D, neon, and
playful cartoon effects.”
The frequency setting controls how often motion graphics appear. Your prompt
controls what the agent prioritizes at those moments. Overlap may adapt exact
placement to the footage so the speaker and important content remain visible.
Set the frequency
Use Motion graphics frequency to control how often graphics appear:
- Low keeps the edit sparse and reserves graphics for the strongest moments.
- Medium adds regular but selective motion throughout the video.
- High creates frequent motion moments with short unadorned gaps.
- Constant targets continuous coverage wherever the footage and speaker-safe composition allow it.
Frequency is sent to the editing agent as part of the generation context. It controls storyboard coverage and remains attached to every scene task.
Separate scenes are either back-to-back or at least one second apart. If a
generated storyboard contains a shorter gap, Overlap rejects the draft and
gives the storyboard agent one correction attempt before any scenes are
generated.
If motion generation fails for one clip, that clip continues through the
workflow unchanged while the other clips keep their successfully generated
motion graphics. The node fails only if motion generation fails for every input
clip.
Brand context
The editing agent reads the latest saved company brand as supporting context when the workflow runs. Your custom direction or selected template remains the primary visual instruction.
Use Brand website inside the node to add a company domain. Overlap imports any available brand name, logos, palette, typeface, style, and voice into the same My Brand profile used elsewhere in the product. If Brandfetch has no matching profile or is temporarily unavailable, the validated domain is still saved and included in the agent context.
When My Brand already has a domain, the node shows only a compact summary with the brand name, domain, logo, palette, and default typeface. Choose Change to update the domain or Open My Brand for the complete brand editor.
Continue adding layers
The node preserves the clip ID and attaches motion graphics as editable scenes rather than flattening them into a rendered video. Put Subtitles, Title Overlay, Add Watermark, music, and other layer nodes after it. The final render composes those later layers with the generated scenes.
Generated scenes and their source-subject cutouts render above subtitles but below title and watermark layers, so captions remain legible without covering intentional foreground branding.
For best results, place Add Motion Graphics after operations that change clip timing or canvas dimensions, such as trimming and reframing.